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Mobile gaming - the troubled teenage years
Publikasjonstype: Article
Siteringsnøkkel: 328
Journal: receiver.vodafone.com
Årgang: 17
År: 2006
Notat: Dredge2006 file:///C:Dokumente%20und%20EinstellungenKlaus%20RummlerDesktop_Diss1166638272RECIVER.pdf js, 27.05.2007
URL: http://www.receiver.vodafone.c...
Sammendrag: Three or four years ago, games were The Next Big Thing in the mobile world. Operators were portraying phones as a games console in your pocket, hundreds of developers were creating mobile games and everyone was expecting to make big money from mobile gaming. Fast forward to the present, and the hype around mobile games has moved on - it's now mobile TV, music and social networking that get everyone excited. According to industry analyst M:Metrics, 4.2% of UK mobile users downloaded a mobile game in August this year. This figure was 2.6% in Germany, 4.8% in Spain, and just 1.1% in France. This represents millions of people still, but it's not the runaway success many were hoping for. If the last three years can be described as mobile gaming's infancy, then it's now into its troubled teenage years.
Nøkkelord:
Forfattere Dredge, Stuart
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